
Marketplace
A
TWILIGHT IMPERIUM 3rd
EDITION (Shards of the Throne) PBF
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:: Main :: |
:: Map :: |
:: Summary :: |
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:: Strategies :: |
:: Technology :: |
:: Discards :: |
:: Rules :: |
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:: Action Card Market :: |
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:: Rules ::
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GENERAL GUIDELINES 1. Basic rules of Twilight Imperium 3rd Edition, Twilight Imperium: Shattered Empire, Twilight Imperium: Shards of the Throne, and Twilight Imperium 3rd Edition FAQ (v. 2.3, or whichever is most current) are used, unless stated otherwise (see Optional Rules and House Rules below). 2. The game is played to 10 Victory Points. 3. The Game Master Overlord (GMO) maintains the official count of all game variables. 4. All players are encouraged to regularly check all publicly accessible information pertaining to the game. In case of discrepancies players should contact the GMO and ask to correct the mistake. Any problems arising from a player's failure to notice such discrepancies will not necessarily be considered a valid reason to back up a game in case of irreversible negative consequences for the player(s) involved. 5. Turn requirements:
6. The GMO has final say on all issues. He is, after all, the Game Master Overlord.
OPTIONAL RULES The following options will be used:
For details on these, see the appropriate sections of the rulebooks. Some of these have been altered, as noted below.
HOUSE RULES 1. Setup: Seating order and Home System placement will be performed randomly after the galaxy has been created. 2. Public Objectives from the base game and Shattered Empire have been mixed into one deck. None have been removed. 3. Each time a Political Card is drawn, a player will also receive 1 Trade Good; players will start the game with 2 Trade Goods. Political Cards may not be exchanged for Trade Goods. 4. All Objectives will be claimed simultaneously in the Status Phase, with the exception of objectives claimed by using Bureaucracy.
5. If a Mercenary is part of a defending force on a planet and the Ground Forces belonging to units on both sides are destroyed, leaving only the Mercenary, the planet does not revert to neutral. 6. Any Action Card that doesn't apply to the current set of game options and rules may be discarded for 1 Trade Good. 7. Race-specific technologies will be automatically gained when a player's Victory Point total is equivalent to the resource cost as printed on the card; they may also be purchased normally. Exceptions: Nekro may only gain RST in its normal way. Mentak may choose which of his RST to acquire upon reaching 4 Victory Points; the other will then be acquired upon reaching 5 Victory Points. Yssaril's Mageon Implants is gained upon reaching 6 Victory Points. |
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VARIANTS Action Card Marketplace
OVERVIEW This is a vast overhaul of the Action Card (AC) system. Rather than an AC deck being constructed at the start of the game, all of the cards are available for purchase right from the beginning of the game. The currency used to purchase AC is "Action Card Points" (ACP). Each AC costs a certain amount of ACP.
ACQUIRING ACTION CARD POINTS All in-game effects that allow players to draw AC instead allow players to generate a certain amount of ACP. ACP are stored, much like Trade Goods, until they are spent. The following is a list of how ACP may be acquired. Where an "x" is listed, consider "x" to be equal to the game round.
x - each
Status Phase
SPENDING ACTION CARD POINTS A step is added to the Status Phase sequence directly after step 1 (qualify for objectives): Acquire Action Cards. First, all players gain an amount of ACP equal to the round number; in Round 1, for example, each player will gain 1ACP. Then, in initiative order, each player will have the option of spending ACP and acquiring available AC. A player may choose to spend all of his ACP, none of his ACP, or any amount in between; a player may choose to acquire one AC with the points he spends or he may choose to acquire multiple AC. Hand limits remain in effect. One result of this is that AC are now considered public information.
ACTION CARD COSTS The distribution of AC by cost follows a bell curve. The following table shows how many AC are available at each cost level, by type.
The costs of specific cards are detailed on the AC Market page.
ALTERATIONS TO THE ACTION CARD DECK Master of Fate and Synchronicity have been removed from the deck. Both would have involved heavy rewriting of the card's abilities to fit in with this system.
FREQUENTLY-ASKED QUESTIONS
Q: What
about Yssaril's ability to spy on another player's hand? Isn't
this obviated by the fact that all AC hands are public?
Q: What
happens if
a player wants to use the AC discard ability of Hyper Metabolism?
Q: Is there
any situation in which players may trade or give away ACP? |
Twilight
Imperium 3rd Edition PBeM web site design
b,
2005