Marketplace
A TWILIGHT IMPERIUM 3rd EDITION (Shards of the Throne) PBF

:: Main ::

:: Map ::

:: Summary ::

:: Politics ::

:: Strategies ::

:: Technology ::

:: Discards ::

:: Rules ::

:: Action Card Market ::

:: Strategy Cards ::

Init

Name

Primary Ability

Secondary Ability

1

Leadership

Take Charge

Receive 3 Command Counters from your reinforcements.  You may then immediately use this card's secondary ability.

Masterful Tactician

Purchase Command Counters at a rate of 1CC per 2 influence spent,
to a maximum of 3.

2

Diplomacy II

Demilitarized Zone

Choose a) or b):

a) Choose one system containing a planet you control.  Each opponent must place one of his Command Counters into the system from his reinforcements.

b) Execute the secondary ability of this card without paying a Command Counter or any influence.

Peaceful Annexation

Spend 1 Command Counter from your Strategy Allocation area
and 3 influence to claim an empty planet adjacent to a system you control.

3

Assembly II

Assembly of Councilors

Draw 2 Political Cards and gain 2 Trade Goods.  Then:
1) Choose a player to resolve 1 Political Card from his hand.
2) Give the Speaker Token to any player except the chosen player.
3) Choose Representatives.
4) Resolve Spies.
5) Bargaining and Promissory Notes
6) Resolve Voting & Outcome

Rally Support

Spend 1 Command Counter from your Strategy Allocation area to gain 1 Action Card Point and refresh 1 planet outside your Home System.

4

Production

Tight Deadlines

Immediately build units in one of your systems containing one or more friendly Space Docks – receiving 2 additional resources with which to build – even if you have activated this system already.  Building units here does not activate the system.

Double Efforts

Spend 1 Command Counter from your Strategy Allocation area to immediately build up to 3 units in one of your systems containing one or more friendly Space docks, even if you have activated this system already. Building units here does not activate the system.

5

Trade III

Merchants and Mercenaries

Open trade negotiations among all players.  All players then receive Trade Goods from active trade agreements (even if just acquired).

Then each player pays 1 Trade Good to each of his Mercenaries or discards it.

Finally, you may recruit 1 of the top 2 Mercenary Cards from the deck.

Free Commerce

Spend 1 Command Counter from your Strategy Allocation area
to break a trade agreement between any 2 other players and gain 1 Trade Good.

6

Warfare II

High Alert

Place the High Alert token in a system.  Your ships in the system with the token gain +1 movement and +1 on all combat rolls.  If you move any ships from this system, you may move the token with them.  Remove the token from the board at the start of the next Status Phase.

 

Reinforce

Spend 1 Command Counter from your Strategy Allocation area
to move up to two of your ships from unactivated systems into any
adjacent system(s) you control.  This does not activate
the destination system(s).

7

Technology II

Technological Focus

Receive one Technology advance.  You may then buy a second Technology advance at the cost of 8 resources.  You must have the necessary prerequisites for each Technology.

Advanced Development

Spend 1 Command Counter from your Strategy Allocation area and 6 resources to receive one Technology advance for which you have the necessary prerequisites.

8

Bureaucracy

SPECIAL

After selecting this Strategy Card, reveal cards from the Objective deck equal to the number of Bonus Counters on this card.

Imperial Control

Receive 1 Command Counter from your reinforcements.  Then, draw the top two cards from the Objective deck.  Place one faceup in the common play area and the other on the top of the deck. You may then immediately claim one Public Objective for which you qualify.

New Agendas

Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card, gain 1 Trade Good, and gain Action Card Points equal to the round number.

Twilight Imperium 3rd Edition PBeM web site design
by Alexander Belyakov, 2005