Flavorful
A TWILIGHT IMPERIUM 3rd EDITION (Shattered Empire) PBeM

:: MAIN ::

:: MAP ::

:: SUMMARY ::

:: POLITICS ::

:: FLAVOR ::

:: CARDS ::

:: TECHNOLOGY ::

:: DISCARDS ::

:: RULES ::

:: RULES ::

 

GENERAL GUIDELINES

1. Basic rules of Twilight Imperium 3rd Edition, Twilight Imperium: Shattered Empire, and Twilight Imperium 3rd Edition FAQ (v. 2.0) are used, unless stated otherwise (see Optional Rules and House Rules below).

2. The Game Master Overlord (GMO) maintains the official count of all game variables, including, but not limited to, the game board, units, Strategy Cards (including Bonus Counters), Command Counters, Planet Cards, Trade Cards, Trade Goods, millions of barrels of oil exported daily, Technology Advances, Action Cards, Political Cards, nuclear stockpiles, victory points, Public Objectives and Secret Objectives. The GMO also keeps track of all deadlines.

3. All players are encouraged to regularly check all publicly accessible information pertaining to the game. In case of discrepancies players should contact the GMO and ask to correct the mistake. Any problems arising from a player's failure to notice such discrepancies will not be considered a valid reason to back up a game in case of irreversible negative consequences for the player(s) involved.

4. The GMO has final say on all issues.  He is, after all, the Game Master Overlord.

 

OPTIONAL RULES

Leaders, Sabotage Runs, variant Strategy Cards, Artifacts, race-specific Technologies, Shock Troops, Space Mines, Wormhole Nexus, Facilities, tactical retreats, Custodians of Mecatol Rex.  For details on these, see the appropriate sections of the rulebooks.

 

HOUSE RULES

1. The Public Objective deck will contain a mix of base game and expansion cards.

2. A Transfer Action will be allowable between two systems as long as you control all the planets in both systems and there are no enemy units present (i.e. the systems can be empty but for control markers).

3. Political Cards MAY NOT be spent for Trade Goods.

4. Mentak's steal ability may be used immediately after all players have received Trade Goods with Trade II.

5. The political part of the game will be altered as follows:

  • During the Status Phase, each player will receive 1 Political Card (in addition to 2 Command Counters and 1 Action Card).

  • As an action, for the cost of 1 Command Counter from the Command Pool, a player may choose to play any Political Card from his hand.  These agendas will play out just like the ones that come up when playing the Assembly Strategy Card.

  • During a vote on any political agenda, each player will have the option of exhausting planets to double their influence and/or cashing in Political Cards for votes (1 Political Card = 1 vote).

Twilight Imperium 3rd Edition PBeM web site design
by Alexander Belyakov, 2005